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Marketing Effects On Video Games

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... games. It is also true that television and video games will continue to be available. This is where it is up to the with video games. In addition, they draw strength from their ability to provide games for all of the popular platforms || and at the outset, any and all product placements on television and videos, and in movies, video games, and books. | today's society, children are less likely to play these games and more likely to watch television and play video games, producers of the video games targeted sales to children too young to own or play the games. In the same year the ...



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Sources list for MARKETING EFFECTS ON VIDEO GAMES:

Anderson, C.A., & Bushman, B.J. (2001) "Effects of violent video games on aggressive behavior, aggressive cognition, aggressive affect, psychological arousal, and prosocial behavior." Psychological Science,12, 353 +
Violence in Video Games

Winkel, M., D. M. Novak, and H. Hopson. Personality Factors, Subject Gender, and the Effects of Aggressive Video Games on Aggression in Adolescents. Journal of Research in Personality, 1987, 21, 211-223.
Computer Games Research

Scott, D. (1995). The effect of video games on feelings of aggression. Journal of Psychology, 129, 121-132.
Video Games and Aggression

Silvern, S. B., & Williamson, P. A. (1987). The effects of video game play on young children's aggression, fantasy, and prosocial behavior. Journal of Applied Developmental Psychology, 8, 453-462.
Video Games and Aggression

Ballard, M.E., & Weist, J.R. (1966). "Mortal Kombat: The effects of violent Video Game Play on males' Hostility and Cardiovascular Responding, Journal of Applied Social Psychology, 26, 717-730
Video Games and Violence

 


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